National Repository of Grey Literature 178 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Mobile App: SuperSimple Shared Shopping List
Krhovský, Patrik ; Bartl, Vojtěch (referee) ; Herout, Adam (advisor)
The aim of this thesis is to create a mobile application for sharing daily-needed stuff with your family or friends and let each other know if something runs out and buy it. For sharing this stuff between users in real time is used database Google Cloud Firestore. The application is implemented in React native and it is available for iOS and Android devices. REST API is implemented in Node.js where is saved data from the mobile application and sending push notifications to mobile devices. This work is focused on user interface design which was implemented and tested. The application is available in Apple App Store and Google Play. With this application, a user should never forget to buy what he really needs.
Configuration and Reservation System for Concert Halls
Sikora, Vít ; Burget, Radek (referee) ; Zendulka, Jaroslav (advisor)
This paper describes the implementation of a web application that enables configuring events in concert halls and defining sections and seats in those halls. Furthermore, application can run in a mode for end users that enables placing reservations in previously defined halls. Certain emphasis is placed on customizability so that it would be easy to integrate this application into an existing system. Implementation is divided into server part (REST API) realized using PHP 7 with Restler framework and to client part built as a single page application using modern Javascript (ECMAScript 2016) with React framework and transpiled to common Javascript and HTML using Webpack and Babel. 
Web Applications on the Node.js Platform
Červený, Pavel ; Rychlý, Marek (referee) ; Burget, Radek (advisor)
This bachelor's thesis deals with a design of a Node.js platform web application, using additional tools and technologies, which are used in this kind of development. The main aim of this application is to create a prototype of an educational application, which is going to be used for learning basics of Javascript language. This thesis is divided into several sections. Firstly it describes the technologies which are used to create this application, then a theory for executing source code in web application, design of the application itself, implementation and testing.
Web Based Audio Editor
Kadlčík, Stanislav ; Žižka, Josef (referee) ; Schwarz, Petr (advisor)
The Web Based Audio Editor thesis deals with the requirements specification, selection of technologies and with the implementation itself. The thesis uses modern approaches of HTML5 standards and is divided into the client and the server parts. Both the web application and the server are implemented in JavaScript. The Web based audio editor allows basic editing features like cut, shifting, deleting. All this in multiple audio tracks. The application runs in recent versions of the most widely used web browsers.
Attribute based authentication
Chwastková, Šárka ; Hajný, Jan (referee) ; Dzurenda, Petr (advisor)
This thesis deals with attribute based credentials. It describes attribute systems, their entities and properties generally. The work concentrates specifically on the attribute system Identity Mixer. The process of communication of the attribute system Identity Mixer is implemented in the language of JavaScript. Application is the web visualization, which describes protocols, entities and generally computes protocols of Identity Mixer with inputs of small numbers or predefined large numbers.
Web Collaboration Platform for Activists
Kabelka, Jiří ; Bartík, Vladimír (referee) ; Burget, Radek (advisor)
The goal of this thesis is creating a web collaboration platform for connecting ecologically oriented activists containing tools for finding suitable collaborants and subsequent project management. The platform is built using the Model-view-controller architectural pattern. The platform is using the PHP Framework Laravel for server side communication and a MySQL database for data storage. The platform user interface is built using the CSS library Bootstrap, Blade templating engine, Sass compiled using the webpack module bundler and native Javascript with jQuery library.
Polygonal Mesh Segmentation
Švancár, Matúš ; Kodym, Oldřich (referee) ; Španěl, Michal (advisor)
This bachelor thesis analyzes and approaches the issue of segmentation of polygonal models. It presents a design of an interactive method inspired by the method described in the Interactive Mesh Segmentation Based on Feature Preserving Harmonic Field. The method uses graph-cut and is implemented as a web application. The application supports .obj and .stl file formats, allows the user to load a model, draw sketches representing foreground and background on the surface of the model, and to start segmentation. Once completed, the user can download the resulting models or continue segmenting with one of them.
TypeScript Application Generation from REST API Descriptions
Lipjanec, Silvester ; Rychlý, Marek (referee) ; Burget, Radek (advisor)
This thesis deals with the design and implementation of a tool for generating parts of client applications in TypeScript language from the description of a REST interface. The goal of the tool is an automatic generation of an application skeleton which uses the Angular framework including data structures and services enabling access to server endpoints. The thesis describes the interfaces based on the REST architectural style, as well as the technologies used for their description. The tool was implemented in TypeScript language and uses the Node.js runtime. The output file generation is based on the Mustache.js template system. The result is a tool which allows the generation of source code based on the provided WADL or OpenAPI interface description, which can be simply used as a part of an Angular application.
An ITIL Simulator Game Engine
Pučálka, Martin ; Křivka, Zbyněk (referee) ; Rychlý, Marek (advisor)
This master's thesis is focused on Information Technology Infrastructure Library (ITIL). Objective of the project was to analyze, design and implement a game engine, which would provide simulation of IT service operation in real or accelerated time or in turns. Basic part of the engine is a creators mode, which allows users to create custom IT services and specify their behaviour during operation, like the service would be used in real. Another part of the engine is a players mode and simple service desk. In this mode, players can take care of fluent operation of their services. Thanks to this, they can learn and train practices, which are described in ITIL.
Real-time Content Sharing Extension
Podlužanský, Pavel ; Bidlo, Michal (referee) ; Vašíček, Zdeněk (advisor)
The aim of this thesis is to design and implement an extension for Visual Studio Code editor, which allow to share the content of notebooks. The target group is teachers and students, where teacher shares content of his notebook to students and he teach them how to programming

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